Thursday 20 October 2016

https://vimeo.com/188211848

My Maya spaceship exercise. This exercise was set to introduce us to all the different kinds of motions and speeds that we can produce within Maya, relating back to the 'Slow in, slow out' and 'timing' animation principals. Each spaceship takes the same amount of time to come to a stop as eachother, however due to the altered paths from Maya's graph editor, they all seem to be going at different speeds, and each say something different about the spaceship. The top spaceship shows a simple 'Slow in, slow out' motion, and is possibly the most natural movement of the three, and would most likely be used in normal animation for someone walking at a normal pace or a sliding object. The second spaceship shows a constant speed from start to finish, which is hardly ever seen in real life, as due to the laws of momentum, an object would have to have some form of a build up and a slow down when in motion, so this speed would be best used for when you're not focused on capturing realism, such as in 'motion graphics'. The final spaceship has a similar motion to the first spaceship, however the is a much larger build up, and it takes a lot longer to reach its top speed, making the slow down a lot more abrupt, this type of motion would be best used in instances such as; a person quickly running, a fast car, or a falling object. Though I wasn't really challenged much in this exercise, it has caused me to grow a lot more familiar with the graph editor, and I think I have gained a better understanding of when to use certain motions.

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