Making of Intergrated Practice-
Weeks 5 - 6
Once we decided upon delegating all of our team roles within Creative Collaboration, I then proceeded to make a start on one of my agreed roles, co-character designer.
As lead character designer for the dog, Chloe began on designing the central character for our project. At first, we were planning on basing the design on a dog which we had access to, therefore we could use the same dog in the live action footage at the end, but we decided to scrap this idea as we wanted to be more free in terms of character design, giving the dog our own quirks and characteristics. This meant that the opening and closing scenes would have to be adapted from live action to animation, as in order for the payoff at the end to work, the same dog would have to appear in the happy home. Due to her love of pugs, Chloe based the initial design on that breed of dog. Our intention was to give Chloe the role of lead character designer, but then as I am in charge of animation, I will interpret her design in my own style, simplifying it so that it would work better in an animation. However, we still plan to use her illustrations for the opening and closing pages of the the book, as it would make for a more effective morphing when transitioning to the animation aspect.
Chloe's initial sketches |
Chloe's near finalised digital sketch |
As I previously mentioned, I intended to translate Chloe's design into my own simpler, digital design. Before drawing straight, I assembled the proportions of the dog using simple shapes in my software, the reasoning behind this was to create a base which I can manipulate and then draw around for each individual pose in the animation, thus keeping accurate proportions and making it easier to draw from different angles. There were a couple of alterations that I made to Chloe's design which are as follows;
- Instead of having the left pupil drop lower than the right, I had the left eyelid drop down, and the whole eye position lower than the right eye, this would hopefully make it appear as though the lazy eye causes more of a struggle for the dog as he is fighting it.
- I made the colour scheme lighter and more accurate to an average pug, this was so that details would be more visible universally across screens, as if its too dark, the lines would blend in with the form, and therefore becoming unrecognisable.
These changes were discussed with Chloe and approved by her.
The structure of the dog using simple geometric shapes |
Original colour scheme |
My final digital drawing of our main character |
The structures using simple geometric shapes |
Final 180 turnaround, with some lower angles added |
Thankfully, we had a rough idea on how the story within the book will play out, meaning that I knew that I was required to go through the same process of designing the character again, but at different stages of his life. We decided to produce two more designs, one of him as a young pup, and another of him as he becomes old and weak. Chloe once again drew the initial sketches of how she visioned the dog to look at these stages, which I then went to adapt and turnaround in my style. It was also at this time that we decided upon a gender and name for the character, Talulah.
Chloe's designs for the three separate stages of the dog |
There were certain separate characteristics that we wanted to maintain in each design, which are as follows;
Young
- Symmetry increased to indicate perfection
- Eyes larger to increase cuteness
- Shorter and chubbier to show that she's younger
- Whilst still being cute, prevent her from becoming too perfect that she looses sympathy
Old
- Scruffier hair to indicate lack of grooming
- Duller colour pallet to indicate age
- Head sunk down, front legs more open to show that she's struggling to support herself
- Lazy eye made more evident
- Skinnier to show her deteriorating health
- Ensure that she is not too grotesque and tragic that she becomes uneasy to watch
With these features in mind, I proceeded to draw them both in my style, again using the shape structure. In order to morph each design into the next more naturally in the animation and ensuring that the audience recognise that it's the same dog, I toned down certain exaggerated features in Chloe's sketches, particularly in terms of proportions.
The structures using simple geometric shapes |
Final character designs |
How the geometric shapes are utilised |
Turnaround of young Talulah |
Turnaround of young Talulah |
What I, personally have left to accomplish in the following weeks is as follows;
- Expression sheet
- Development of secondary characters
- Pose sheet
- Animation tests
- Start the final animation
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