Monday, 30 October 2017

Creative Collaboration -
Weeks 3 - 5

After completing our first task in the 'creative collaboration' module, and being introduced to the concept of working with others and sharing visions to fit a brief, we were given task which would last us until the end of the module, where we chose two compatible partners and completed one of many briefs.

Before we jumped right into selecting our partners however, we were tasked to prepare a presentation where we list all our strengths and weaknesses using what's known as a SWOT analysis (Strengths, weaknesses, opportunities, threats). The reasoning behind this was so that we could see whether or not our certain skills would be appreciated and relevant with the people we pair with, as if we blindly decide to work with people with similar skill sets and interests, important jobs not covered in anyone's set may be disregarded or produced to a lower standard, therefore I realise the importance of this task, as this way we can bring out the best of people in one, unified piece. Below is the PowerPoint sides that I created for my presentation to the class.

Title page, with my Simpsons illustration of myself
Strengths page, with references to past works
Weaknesses and Threats page
Opportunities page

In order to get a better sense out of what work I'd produce in a team, I showcased screenshots of all my past and proudest work, in terms of illustration and animation. I tried to be as honest as I could with the 'negatives' slide, as I felt it was important to explain areas I wouldn't wish to delve into myself, and also to get the attention of people who would be able to help me with my threats. Presentation wise, I tried to re-enforce my passion for graphic design by making it looks slick as well as representing myself.

In terms of coming to the point of talking through these slides with the class, I was nervous, especially considering the fact that I am talking about myself. However, as I learnt from presentations in the first year, it is important not to rely on just reading text from a board, as you'd risk plainly reading out what everyone can see, thus not opening up a discussion or showing any personality, as if it was done this way (which happened in past presentations), you may as well just send the presentation to the class and have them read through it themselves. This knowledge proved to be very beneficial as I felt the talk went a lot better than I expected.

It was also important for me to pay attention to other's presentations, as it is from them that I'd decide upon my team. In the end, I formed a team with two other students, Chloe and Josh. The reasoning behind this, despite the ease of contacting them, was that combined, we seemed to cover a wide range of talents. For example; Chloe is passionate about environment design and sketching, whereas Josh has an interest and talent in music and interviewing, all of which I am not the best at. I also feel that being the only one who has had proper experience in 2D animation, my skills would also be appreciated.

There was an abundance of briefs to select from so it took us a while to select one that suited us all. Two in particular stood out to us, and they were ones that we set up by already established franchises, 'Beano' and 'Dogs Trust'. We liked these as they were either related to topics that were passionate about or covered relevant talents of the group members, however after reading further into the briefs, we realised how strict the guidelines were, thus limiting our creative potential. This was when we decided to move onto a much more open brief, the 'Creative Conscience' brief.

With the 'open' brief in 'Creative Conscience', we were given freedom to explore an issue which we felt passionate about, and produce animated-related material in reference to that. As we are all lovers of dogs, and felt strongly about adopting dogs from shelters, we went back to the idea behind 'Dogs Trust', and chose to endorse that message, but through our own means and creativity. Now that we settled on an idea, it was time to decide how we achieve what we want, and how we will divide the tasks that we set between our team members.

Not only this this brief allow for more freedom in terms of topic to cover, but also fitted with all our SWOT analysis's better, as with the original 'Dog's Trust' brief, only the ones who have an interest in graphic design (mainly me), would be able to truly utilise their skills. However, with whats offered in the 'Creative Conscience' brief, we can work around a way to include all major interests from each individual into the project. This has shown me how the SWOT analysis can be used to help pick a more suitable brief, therefore once again showing me the importance of it.

In terms of mandatories for the competition, as we're dealing with an open brief, there are very little to speak of, the only things that I could gather are as follows;
- it must be concerned with a topic we're concerned about
- fit into at least one of their six impact themes (ours fits into equality & justice, and community)
- look for a solution for the issue that you're raising
- submit the video file to the competition with a £10 entry fee

Due to the fact that Creative Conscience is a business which focuses on moral principals such as equality and individual rights, one thing that I think we would have to ensure is that we're working with good values, otherwise known as ethical behavior

Chloe's passion lies within children's illustration, so we felt a illustrative children book would be a suitable method of communicating our narrative and message, however in order to allow me to provide my skills, have it be an animated children's book, presented in a digital video format, where characters on the individual pages come to life and move until the page is turned. This was inspired by the opening of the first Shrek movie, where a similar concept is explored.


Another job that we decided would be essential in terms of research was traveling to a local dog shelter and arrange an interview with a worker, in order to get a better and more accurate scope of the issues and experiences these dogs have been put through, which we would be able to appropriately address in our story. As Josh has experience with interviewing, we decided that although we would all visit, he should be the one to handle speaking and recording the discussion. Doing this would also be beneficial for the character design process in the future, as we can document a wide variety of dog characters that we can base designs upon. 

In terms of the narrative structure of our piece, we researched adverts that aimed to portray a similar message as we are, thus seeing effective methods of communicating what we intend to, which was adopting dogs from shelters as appose to breeders. One advert stood out very well to me, and that was one from 'Dogs Trust', where a dog in a shelter grows an affection towards a woolen human doll, before meeting an accurate human regular of that doll who adopts and loves the dog. After showing this to my group, I noticed how they reacted, which was with tears of joy and empathy, which I felt we should aim to emulate in our animation. The reason as to why I feel this was so effective was that it provided a strong emotional response without being depressing as many similar adverts aim for, and it is instead uplifting, which especially considering our target audience of children, would be very suitable. This has shown me of pre-establishing a target audience and helped us to decide upon a tone for our piece.



This helped up to settle on how our piece will play out, which is as follows -
1. Live action footage of a book on a lap, opening to the first page, where an illustration (provided by Chloe) of the start of the story within the book can be seen.
2. Camera zooms into the page, where the screen transitions to my animation, which has a starting frame that replicates Chloe's illustration.
3. A cartoon animation about a sad (whist keeping it from being too depressing) typical backstory of a dog who gets sent to a shelter (Full story TBC)
4. On the final frame of the animation, the screen transitions to another of Chloe's illustrations inside the final page of the book, again replicating the final frame.
5. The book closes, the camera pans upwards to show a similar looking dog to the dog that the animation was based upon, who is in a happy home, looking towards the owners perspective happily.

The reason as to why I like this structure, is it builds the audiences expectations towards a sad story, but then are pleasantly and unexpectedly surprised when they see that the dog is now in a happy home, thus leaving the audience with a pleasant heart-warming scene, yet still broadcasting our intended message and the importance of it. The reason as to why we have yet to decide upon the narrative in the book itself, is that we want to wait until all our primary research from visiting a dog shelter is collected, so that we can provide a much more accurate and respectful representation. Deciding upon this idea has also opened up more areas to delve into and more jobs to be completed, such as searching for a voice over and a god which we can film inside a home.

A sketch demonstration how I want our piece to end

I am happy that we have mutually decided upon an idea, and I feel as though this team is working well together. This has allowed us to split the jobs provided to us by our idea into all three of us, keeping in mind our abilities and preferences, which are as follows;

Me

- Animating (time consuming job)
- Foley
- Character design clean up
- Live action film

Chloe

- Environment design 
- Foley
- Initial character design
- Front and back page desinn
- Storyboard clean up (if necessary)

Josh

- Storyline & script for the book
- Audio & foley
- Interviewing
- Research
- Rough storyboard 
- Editing 'making of'

Friday, 27 October 2017

Performance and Character - Weeks 1 - 4
Wall Climb & Throw

The first thing that came to mind when I heard we were doing a 'wall climb', was the iconic scene from one of my favorite films, 'Shaun of the Dead', where the main character Shaun, attempts to jump over a fence, only to fail. I thought incorporating a failed climb would be more interesting to animate than a competent action.



After watching and analyzing this scene again, with the knowledge how much character motivation, mood, experiences and personality majorly impacts the performance of actions, I can see why I and many others found this scene so entertaining and humorous. This is mainly through how the cockiness and confidence of Shaun prior to his fall is shown through his walk cycle, expression and open postures, and how that juxtaposes with how Shaun acts after being humiliated, as he is seen to be trying the brush it off as if nothing happened by moving quickly and through heavy footsteps and posture, shows that he is genuinely annoyed with himself. 

I was very tempted to use this as reference for my final wall jump animation, as the superb performance by Simon Pegg could be effectively translated into a highly readable animation with character motives, expressions and performance already set up. The reason as to why I decided against this however, was the fact that Shaun's full body as he falls isn't seen within frame, meaning that I'd have to make assumptions on how the body would react to the impact. I still took this reference into consideration however, as I have decided to perform and record similar actions myself for my own primary material, which I plan to use as the main reference for my final animation, keeping in mind how Simon Pegg uses his acting ability to effectively communicate an emotion.


In order to further familiarise myself with this concept of using alternate styles of walking and posture to show different states of mind and class, I was tasked to film a scene which featured a person of high class, such as a king or queen, interacting with a person of much lower class, such and a servant. As this was intended to be a mime task, several videos regarding mime performance and silent cinema that we watched and analysed in class were heavily considered when performing my material, in order to portray a more readable character.


One of these videos was 'The Boy with Tape on his Face (BBC4)'. I found this video to be very enjoyable due to the character performance. It's interesting to see how that despite being silent, the performer still manages to effectively control the audience and their attention through only his gestures and his eyes, with the eyes and eyebrows being made to stand out deliberately due to the makeup used. However, I am more concentrated on the gestures, as I realise that is what I will mostly be focused on in this module's animations, and feel as though the performance would still have relatively the same impact without the facial expressions. I would personally categorize his acting style as being cartoon-like, as appose to theatrical or naturalistic, mainly through the ways that he mimics the guests' actions in a mocking and much more exaggerated manor, in order to humour the audience and control his guests. I feel as though this performance wouldn't work as well if it was in a theatrical or naturalistic style, as it isn't heavily concerned with communicating high amounts of drama which theatrical performances are intended for, and if it was naturalistic, no one would be able to tell what he is mocking and the humour that comes along with it. This has shown me how cartoon acting can be used effectively and when it is suitable.

On the topic of acting styles, we were also shown a stop motion animation of a character performing a 'death' in these three distinct styles. It was a very good way to get a clear idea of how these styles could be utilised.


The 'cartoon' style seems to heavily incorporate principals 2, 5 and 10 of 'The 12 Principals of Animation' from the book 'Disney Animation: The Illusion of Life' which are respectively anticipation, follow through and overlapping action, and exaggeration, which are all used to stretch the suspension of disbelief for the the entertainment of the audience, yet without looking off or wrong. This style I feel would be best reserved for slapstick or straight comedy.

The 'theatrical' style seems to focus on principals 3, 9 and 10 of the animation principals which are respectively staging, timing, and again exaggeration, which are all used to direct the audiences attention, making it clear what is the greatest importance in a scene, and emphasize and emotion or feeling. It uses clear and distinct silhouettes for the characters. This style I feel would be best reserved for besides obviously theater, animations that are focused on dramatizing a feeling or situation. 

The 'naturalistic' style still uses all the appropriate animation principals, but only to an extent that would closely mimic reality. This style I feel is the least interesting of the three, as it is what we are all used to seeing, however could be difficult to animate well due to the subtlety involved when communicating specifically. This would be best reserved for anything looking to create a realistic or a believable experience. Motion Capture is often used for this effect.

With all this knowledge of performance styles, I thought that it would be a suitable time to record my footage of the King & Servant. I wasn't able to get anyone to perform this task with me, so I attempted to act out both roles in separate takes. This may have caused me a slight disadvantage as I wasn't able to improvise as the other actor performed his/her role, which could have resulted in a more genuine and believable performance. It did however, give me a chance to act as both roles, therefore giving me an idea on how to act as two very juxtaposed roles. I am still not confident in front of a camera, but hope to turn that around during this module, as I realise how important acting as a character of my creation can be to use as reference material.


I attempted to give the king a very outwards pointing posture, otherwise known as an open gesture, in order to show confidence, and shown his power through heavy and emphasized footsteps. I also included an action where I look upwards and in the opposite direction of where the servant would supposedly be, in order to show that due to his power, the king completely disregards the servant like he is nothing. Although I can still see my lack of confidence come through in the performance, I still feel as though I have communicated a lot of little touches which will give the audience an idea of what this character is. For the servant, I had to idea to have a slouched, closed and effortless posture, to show unwillingness and contempt, but then quickly switch that expression to a upright posture who appears to be working a lot harder when supposedly washing a window, as soon as the figurative king walks in, thus showing obedience, cowardliness, shame and fear in the character that I have created, before turning to his previous stance when he thinks the king is out of sight. I am glad that I included this drastic change of expression, as it gives a much clear sense of character, despite me again not being entirely satisfied with my performance.

This task has shown me how much having a character in mind whilst performing, changes the way in which you do so greatly, so fleshing out a character prior to performing an action as that character should benefit me for filming reference material. I do wish to massively improve my skills in this area however, as I still don't feel confident in front of a camera, but hopefully, after seeing how beneficial this can be, I will do so.

Character Bio

It was at this point that I finally felt ready to start fleshing out a bio for the character that I intend to use in my 'wall climb and throw animation'. I thought out a character that I felt would work in the situation I had created for the context of the animation, but from that I feel as though I have developed enough about this character that I could take it further and go into a full length story. This will be beneficial for this short animation however, as any of the experiences or motives that relate to the character will be considered when filming the reference material. Although I am relatively inexperienced with it, storytelling has always been something I wanted to get into, so I am anticipating producing more of these in the future.

Name : Otto Burst
Gender: Male
Age: 27
Ethnicity: Caucasian, grew up in Shropshire, England. Has a British mother and a supposedly French father who he has never met.
Family: Only still in speaking terms with his mother, who he still speaks to everyday and tries to visit as much as he can since he indirectly caused her to split from her husband, but lives in a rented flat with his friend Gary, who he views to be his brother. He has had a girlfriend since the age of 25 who he met at work, named Mini.
Intelligence: Slightly bellow average intelligence, but always well meaning despite the trouble he causes for himself and others.
Education: Went straight to work after secondary school and only sitting 3 GCSE's in science, French and media, following on from his two year older friend, Gary who done the same despite quitting work for good two years after he joined.
Occupation: Used car salesman, which he got with help from Gary who's Dad worked there.
Religion: Doesn't like to get involved in the topic as he rarely thinks too deeply about life, but is most likely agnostic.
Sexual orientation: Straight, been single and without experience his whole life until he met his girlfriend at age 25.
Goals, ambitions, dreams and secrets: All he wishes is that the three closest to him, Gary, his Mum and Mini are happy and never lose contact with him. He doesn't wish that much would change about his life as it is now, only that Gary would start paying rent and getting a job so they could afford a bigger place that Mini and his Mum could also move into. He tries to keep his rare psychotic outbursts of anger a secret from those three, but isn't afraid to show it when they're not around.
Fears/phobias: His ex-stepdad, being alone.
Favourate kind of music: Only listens to soundtracks from his favourate video games, but can still appreciate pop music.
Sense of humour: Slapstick, in general comedy that you don't have to think much about.
Adrenaline moments: Despite acting chilled and relaxed to his loved ones, when tension builds and they're not around, he often isn't afraid to let his anger out and lash out at others, often regretting it.
Physical description: Isn't overly fit as he has never seen to need to get fitter, but eats relatively well and keeps himself well presented.
Physical disabilites: Despite being clumsy and heavy handed often, he hasn't got any physical disabilities. 

The situation - After having a stressful day having to work overtime as a car salesman, Otto walks to his flat, only to find he can't get in as he left his keys at work. His flatmate would normally be in at this time, but for some reason he is not today. After attempting to contact him countless times, he gives up and rushes back to work, long after it being open to the public. He found no place of entry to the area of his work establishment where he left his keys. Otto checks his watch, and notices that it is only 30 minutes away from his weekly dinner date with Mini at their favourate restaurant. Fortunately, its only a five minute walk away from his current location, but he still has no access to a spare change of clothes and still stinks from the stress of his work. Otto then decides to instead head straight for the restaurant, allowing him to freshen up in the toilets and be there within plenty of time, with the hopes of going back to Mini's place after. The time came when they were supposed to meet, but yet no sign of Mini. Another hour passed, and still nothing. Angrier than he's ever been, Otto runs outside with his half drunken yet 6th glass of cider in hand, and heads for his work. Arriving there, wanting nothing more than his keys to go home, he promptly threw his glass at the window with enough force to smash it, alerting some nearby (what seem to be police), to chase him down an alley, where he climbs over a wall and hides behind it. Panicked, he then turned to the one person who hasn't let him down today, his Mum. Otto rings her, only to find his phone has run out of battery, he violently throws it at the wall in anger, and proceeds to run onwards.

Now that I had a story and character that I felt was suitable for the subject matter, I felt ready to proceed to the filming reference material stage. I feel as though I was able to communicate this character a bit more confidently than the king/servant, though I still feel as though there is some work to be done.



I feel as though I managed to incorporate many elements into my short performance that do justice to the character that I have established in the bio, such as the clumsiness as he lands and stumbles subtlety to the ground, the impatient throw of the phone and the urgency regarding to the situation that he is in. Saying that however, despite using my best takes, there are quite a few elements that I wish I had added/changed and a few changes that I would like to make technically in future reference videos. 

Something that I wish I had added was a panicked look over the wall as I was holding the phone up to my face crouched down, in order to better communicate the situation and give more urgency. Fortunately though, I feel I could easily add this into my animation if I extended the length slightly as it is a relatively simple movement. Another issue I have with this is the height of the 'wall' that I jumped over, as it could be considered a more of 'jump' than a 'climb', although according to the dictionary definition, I technically am still climbing over it. Regardless, in order to show a greater amount of effort and tension, I will exaggerate the height of the wall in the animation, keeping in mind the greater amount of anticipation and weight distribution to be considered.

From a more technical viewpoint, I will ensure for my next reference recording, that I get a tripod to position the camera rather than allowing it to be filmed by a friend, as a still and steady shot would be much more beneficial for judging distance traveled, and the footage itself would be easier to record from. The cut midway through the footage, which was a result of piecing together two of the best shots, is also something that I would like to eradicate from future videos, as it doesn't flow nicely.

The next step was a rather tedious but I hope helpful part of my animation process. I go through the video frame by frame, and roughly note down any noteworthy movements at their designated frame. This has before proved to be very useful in previous projects for using as a base for my bar sheet, because all elements of interest are already indicated, and all I need to do is translate it into a more easily readable format for myself when it comes to animating. 

Notes from video analysis
This semester, we were given freedom to complete any animation we want in whatever format we feel is most appropriate to us, whether it be stop motion, 3D (Maya) or 2D. As far as my interests lie, 2D is definitely the area that I would want most to go into, so I am anticipating expanding my skills in that area further in future animations during this topic, however I feel as though due to my familiarity with 3D and the ease of using Maya at my own pace, a complex movement such as this would be best created this way, thus allowing me to build up my skills in 2D on a simpler animation. I also would not like to rule out stop motion, and hope to use that in the future.

Re-familiarizing myself with Maya didn't take too long, However we were asked to move on from the 'buckid' rig, meaning that I had to learn how to control a brand new rig, and after controlling multiple, I can conclude that rigs vastly vary in terms of controls and complexity. It didn't take me long to settle on a rig, as I found a rig which lacked any facial or complex exterior controls, which not only meant that it would be easier to wrap my head around after only being familiar with the relatively simple Buckid rig, but also meant that as I am focusing on character performance, it would allow me to study further how communicate emotions and situations through actions and postures alone, without 'cheating' by giving the emotion away via facial expressions. This rig was called 'Keith', and I intend to use him in the future, but may also use the much more visually appealing, yet complicated rig 'Walter', as I understand that would work better on show-reels for the future, despite his highly irritating face.


Keith Rig

Walter Rig

I knew that for the greatest quality of animation, simply translating the reference material frame-by-frame wouldn't help, as I feel that blindly emulating reality too much could result in a rather dull and uninteresting video, as the animation principals among other adjustments would likely liven it up. Rather, I just used these notes as a guide for how the body reacts in the movements shown. 
Things which I added/adapted are as follows:
- Had Otto look behind the wall before dropping down
- Added the look over the wall whist down
- Extended some follow-through actions and exaggeration 
- Due to the lack of expression on the rig, I made the frustration at the phone more evident by adding violent shakes of the mobile



Here is the animation as it stands now. I have reached a point where I am willing to say that I am pleased with how it has turned out. However, I am not ruling out that I may very well come back and alter aspects of this animation that appear off as they become clear over time, which is one of the beautiful things about Maya. One of my main concerns was that as I knew the story, it may not communicate the same to others, therefore I found it essential to gather other people's thoughts on it to see if I have communicated it as well as I intended, and in the process see if there are any technical errors in the animation itself. I did this by posting it on the UoS animation FB page, and the response was overwhelmingly positive, however there were a few comments which granted me with some constructive criticism.

Comment on my FB post
I will look into ways that I can prevent this from being a problem with my animation in the future, and am grateful for the feedback. But for now, I am extremely happy with what I have accomplished and have learnt some things which I will take into account in my next animation exercises;
- Use a static camera when filming reference material
- Try to improve confidence when acting in front of the camera
- Make sure the story will be clear to those who are unfamiliar
- Have a firm grasp of the character when filming reference material
- Next, expand my abilities to another form of animation (Preferably 2D)


https://vimeo.com/239899177

Monday, 9 October 2017

Creative Collaberation - Weeks 1 & 2 

When I first heard that one of our modules for the first semester of second year was called 'Creative Collaboration', I was excited as I thoroughly enjoyed working in groups and pairs last year, as it got me to get to know more people on my course and allowed everyone to focus on their areas of interests, thus working to everyone's strengths. Hopefully the same will apply to this module.

On the first session, we were quickly introduced to a 2 week brief, which ties into a bi-monthly, international, looping animation challenge, known as 'Loop De Loop'. We were tasked to find a partner and create a looping animation related to the word 'Power'. I partnered myself with James.


Above is the final rendered video. Overall, I am very happy with the final product, the only issues I have lie and the frame rate, but that was due to time issues and inexperience with this technique of animation, something that would definitely be amending in the next similar task, as I think the quality of animation that can be produced through this method has potential to be far greater than that of my previous methods. The piece loops successfully, flows relatively well and has a character design which I am very pleased with, so will definitely try to incorporate more characters into my future products in this module, in order to provide a large diversity in my growing portfolio of character designs and refine my style. I found James ideal to work with as we were both easily contactable with eachother, both were satisfied with the certain jobs we were given and shared similar visions, I look forward to working with new people in the future, and hope to see if some alternate skills of mine could influence a group project, as I worked relatively within my comfort zone of digital animation in this instance.